Shooting games
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The third Last Stand, and the most open: a zombie survival RPG with a city to loot, a companion to keep alive, and two very different ways to play it.

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The last Boxhead: the zombie fortress goes 'social', with new levels, enemies, characters and weapons on top of the formula the other five established.

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The seventh and last Thing-Thing: the arena is bigger, the weapons are stranger, and the score is only worth having if the kills look good.

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Mayhem machine on the loose: 2DPlay's run-and-gun sequel, with a new weapon unlocked at the end of every level.

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Think you've mastered Thing-Thing Arena? Think again -- more weapons, more arenas, and the same run-and-gun survival.

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How long can you survive against the zombie onslaught? Sean Cooper's room-by-room survival shooter, and the entry that made the Boxhead name.

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More Boxhead, more rooms, more zombie Kabooms -- the sequel to The Rooms doubles down on the arenas and the firepower.

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The Thing-Thing spin-off: instead of a story mode, a drop-in arena where the series' gunplay becomes a straight fight for survival.

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The biggest Thing-Thing: a longer campaign, more guns and more gore, and the chapter the series is best remembered for.

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Thing-Thing's sequel: more weapons, more enemies and a custom character -- the run-and-gun series at its most gleefully violent.

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The first Thing-Thing: a lab experiment breaks out and shoots its way through the facility -- run, jump, and unload an absurd arsenal in the series' opening chapter.

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The Thing-Thing saga's final chapter: more guns than any arena shooter of the flash era, a story to close it, and the same fast, gory gunplay.