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Tactical Assassin 2

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The sequel is finally here! More tactical assassinations. The briefing format returns unchanged -- read the mission, find your moment, take the shot -- and the second game builds the scenarios around it: more missions, more crowded and moving targets, and the gadgets and complications the first game only hinted at. Enemies can be alerted, so a missed shot costs the mission rather than just the target. CrazyMonkeyGames published it on 19 May 2008; its own page counts nearly a million players, more than the original, and the developer's byline (Simon Hanson's negativeflash.com and simonhasondesign.com, both named inside the movie) is the same one the first game carries.