A whole European campaign with one player under your control at a time and a fatigue bar that will not forgive.
A western duel that starts when the screen says DRAW and not a moment before, with a career to fund between them.
Drive through a nuclear plant, watch the radiation counter and do not trust a floor that moves under you.
A hamster bounces off the sewer walls with a single click, and the only way out is higher than last time.
Chain matching jewels across a pirate board, carry the key to the lock and keep the purple vial from filling.